LoadTileModels("scripts/tilesets/forest_campaign.lua")
Load("campaigns/human/06.sms")

AddTrigger(
  function() return (GetNumOpponents(GetThisPlayer()) == 0) end,
  function() return ActionVictory() end)
AddTrigger(
  function() return (GetPlayerData(GetThisPlayer(), "TotalNumUnits") == 0) end,
  function() return ActionDefeat() end)

SetPlayerData(1, "RaceName", "human")
SetStartView(0, 10, 52)
