LoadTileModels("scripts/tilesets/forest_campaign.lua")
Load("campaigns/orc/11.sms")

AddTrigger(
  function() return (GetNumOpponents(GetThisPlayer()) == 0) end,
  function() return ActionVictory() end)
AddTrigger(
  function() return (GetPlayerData(GetThisPlayer(), "TotalNumUnits") == 0) end,
  function() return ActionDefeat() end)

SetStartView(0, 10, 58)
